Another project I made for my thesis to practice more real time workflows. Started the sculpting in Zbrush from a low poly male basemesh I had, I later moved into details and refined some forms.
Retopology was done in 3D-Coat as well as the uvs. Substance and Zbrush for the maps and PlayCanvas to test the asset on a scene I created using some old assets from a previous work. You can find the final result here: http://playcanv.as/p/OdQe5Wxk/