One of the projects I'm including in my final thesis in Computer Animation at Kingston University. This is just a prototype of a bigger environment I'm looking to do in the near future as a base for some game programming as well.
Here the link to the real time viewing: http://playcanv.as/p/zXjBIeY1/
Software used: Maya for low poly, 3D coat for UVs, Zbrush for sculpting and main painting, Xnormal and Photoshop for the other maps, PlayCanvas and Marmoset for the testing of the scene.
Big thanks to the awesome tutorial from 3D motive on Cubebrush.co.
Hope you guys like it!